This submission attempts to replicate the original game's shading as best as Source will allow, you must rely exclusively on the map's preset lighting to get proper results. Zelda from Breath of the Wild, in her white dress. If you are getting shading errors while posing the face, use the bones instead of the flexes, they will give you better results. I've updated the submission to use the game's original vertex normals on the face, shading should be a lot smoother now. Do not use dynamic lights, rely only on the map's lighting. Listen up, Source is not meant to replicate this game's shading.
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